After that, run autoconf.sh to start the configure script generation and then make install. To compile it on Ubuntu, I first had to apt-get install automake1.8 and libgtk2.0-dev. UPDATE: Using the svn/trunk version the huge memory footprint problem of the Linux client is solved, but I can't use the freeland-big tileset anymore. And another one, this time on Linux, with Freeland-big tileset. Click on the image below to see the new graphics I'm talking about (this is the default tileset). There is another tileset on the site, called Freeland-big. The most apparent improvements are new tile graphics, with bigger size, new graphics for the city titles on the play screen, a new full-screen mode, even for the GTK version and a tree-based research screen. Using the freeland-big tiles, the game had a huge memory footprint (40% of 1024 Mb RAM). I've compiled the Linux version (on Ubuntu Edgy), first I've tried the SDL client, but it complained (at configure time) about a missing sdl-image library, which I have (and no -dev version in my apt sources). Ubuntu 21.10 (Impish Indri) - Learn how to install or uninstall freeciv-server package on Ubuntu 21. The details of package 'freeciv-server' in Ubuntu 21.10 (Impish Indri). The GTK Windows client is a lot better, works quite flawless as far as I can tell. Guides to install and remove freeciv-server on Ubuntu 21.10 (Impish Indri). I've tried first the SDL client on Windows, but it is buggy and tends to freeze its popup windows. Lately I've been looking for a nice game to play on my Linux desktops and I've found that Freeciv is finally getting some good graphics, as this was my biggest turn off I've had with it before. I'm a very casual gamer (15 minutes/day), but also an old, addicted, Civilization fan.
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